

then go brute force and absorb every needle which was going for the other stickmens. ice weapons doesnt work better in damage. the ice god or charge charkram isnt good and dont even think about ice missile or ice orb. only ice gs is good as it deal splash atĤ. on web version when a boss is almost dead u can select pause. then swap the equipped weapons with weapons have bronze / gold / iron for greater lootĥ. if u have an angel and if there is no melees such as boxer or gladitior u can go for 60 dex 100 mag and rest lp if u are using charge ring, it is the best early weapon and it can carry up to endgame. or u can go 100 dex and rest lp if u are using power rings.Ħ. in vs mode the most useless cards is pierce card and vampire card. but ongiri card is the worst bc it wont workħ. to make hell castle easier u need a weapon for a tanker. as the skull attack basicly one shot ( which u can block from black crystal ) and the others attacks are elemental i recommend this it should have black crystal 7 and purple crystal 7.

Yellow boss skull solid (solid i mean like wl7 boss) all attacks have agi 99-99. Rain down thunder like seaside a tree for 10s. lazer dont deal damage, residue 1-9999, range 500 Shot 10 lazer that explode to f6 big snake lazer. beam dont deal damage and lazer deal 1-99 at, range 500 Shot a beam that move horizontally and emit f6 big snake lazer. Summon a very big mine at the character after 4s it activates deal splash at and if it didnt hit it will home in character for the next second. Shot a orange lazer move slowly, 500 homing range and 100% burn rate. Rain dark green needles like mg1 boss but they bounce lmao. at 5-5x5, residue 5-5x10, time 1sįrozen aurora already done its at the 1000posts Shot a bullet explode to poisoncloud like deadly toxic. Rainbow megaboss pls make more electron stages and subflora wtfīlue boss shield copter. Shoot 50 icicles in a arc that slide and 50 homing range. at 40-60x50, slow 30%ĭrop a lazer that explode to f6 big snake lazer. lazer dont deal damage they pierce through characters. residue at 300-600 slow 75%ĭrop 100 small needles from the sky at random places. it freeze all characters for 5s and dont deal damage at 30-50x100, slow 30%įlash the screen white. Shot a bullet like hc6 boss but poisons and bullet dont deal damage. Shot a spear emit poison like pyramid but it bounces and 90 homing range. When provoked it can spawn green big triangle bouncer. it summon purple needles fall from the sky which constantly emit purple needles that poison. the green big triangle bouncer can spawn green triangle bouncer that also summon needles fall from the sky but it deal physical damage lol. Gray boss smiley stickman all attack have 100-100 agi. Summon 10 two arrows like hg boss but they bounce. Shoot a big ball in an arc that explode to 10 big mines. If you cannot read Japanese, you might want to visit the Google Translation instead.Ball deal 300-500 at and mines deal 100-150 at Article about stones at the Japanese Stick Ranger Wiki.It works very well with Gladiators and Priests. Note: This stone compiles all stats equally and is more useful on characters whose stats are nearly the same. Note: This stone can greatly help in gaining MP for very high MP-charge weapons (such as the Explosion Flail 6 and Charge Chakram 6) as well as gaining range for Priests. Higher levels of this stone can potentially let characters of these classes reach their lowest AGI. Note: This stone can be very useful to Boxers, Magicians and Gunners. Note: This stone is a great help to melees and ranged characters whose weapon range is very low, such as the Magician's Electric Shock 5. It can be the difference between success and failure, almost doubling LP in some cases.

The White Stone 1 can greatly help in the early game. By using a weapon equipped with a White Stone, one can enter a battle with increased LP, then switch to another weapon (likely with a more offensive setup) when the bonus LP from the White Stone is depleted from taking damage. It is possible to exploit this property to fight tougher enemies. Note: When unequipping a weapon with a White Stone, maximum LP is decreased and current LP, if higher than the new maximum, will be adjusted to the new maximum, while equipping a weapon with a White Stone does not increase the current LP along with maximum LP. Effect explanation: Increases the maximum LP of the character.
