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Implement a classic snake game
Implement a classic snake game






implement a classic snake game

In each of these folders is an index.ts file which simply groups and exports the contents of the other files into a single module for each. ux: Components that handle gameplay and rendering such as Canvas.types: Basic data types such as Position, Speed, Direction, and GameKey.objects: Objects used within the game, such as the Snake or a Coin.The contents of src are the main entry file game.ts along with three folders for objects, types, and ux, which correspond to these key concepts: Within the project root also is the index.html file for serving the game as a static app (which has been done here) and a css folder for CSS3 styles. Within tsconfig.json there are instructions for the compiler to output files as ES6 modules and place them in the build directory for loading in the browser. The package.json file in this project is more or less for reference, as there really are no dependencies or anything else going on.

implement a classic snake game

The entire project is open-source and available here, so if you feel like it, grab a copy and have fun experimenting with it and seeing what you come up with. This made it a great choice for quickly prototyping a custom game engine from scratch, where I wanted flawless performance and virtually bug-free behavior (we always want bug-free software, but in this case I got to build the entire game from scratch using the tools of my choice, so I actually got it). I chose TypeScript because I had built several UIs and UI frameworks with it by that time, many of them modeled closely after my experience with C# and WPF. I also learned basic programming around this time, so naturally it wasn’t long before I started to create my own simple games.īack in 2015, I created this old-school snake game in TypeScript, to test out the graphical features of the canvas object in HTML5, and to get a feel for how it could be used to re-create classic 2D games from the ground up. If there’s one thing that left a huge impression on me growing up, it was the cool games of the 80’s and 90’s that were incredibly simple but also really fun to play.

#Implement a classic snake game android

While setting this in Android has been pretty challenging and impossible to make it work so far due to hundreds of different issues (will write a post about this sooner or later), in iOS was a plug & play breeze and worked nicely.Screen capture of a retro snake game made with HTML5 Canvas and TypeScript Introduction – +speed, -speed: Makes the snake faster / slowerĭuring week 2 (currently): I’ve spent an enormous amount of time setting up Unity Mobile 5 in order to test this on mobile devices. – + time, – time: Adds or subtracts seconds from the timer. For now I’ve added 4 pickup items (you can see their effect them at the video below, around minute 2:00), these items are: There’s also buff/de-buff modifiers as well. The first twist is a time counter, if the timer reaches 0 you die, so you can die if 1) You touch the borders, 2) You touch your own tail, or 3) The timer reaches zero. Imagine the classic snake game, you move and pick apples, you earn score when you do. Now that the main mechanics are implemented is time to iterate and give it a twist, after all: Who wants to play again to Snake? And why people should play my version instead of the thousand of – more polished – versions that can be found out there? For this project I choose the Snake Game, that classic you could play in your Nokia 3310, where must eat apples to generate score, but as you do, your size also increases, making it more difficult little by little.ĭuring week 1: I created the main MVP, the classic snake game where the snake (player) grows as eats apples, and dies if gets out of the playing area, as well as it gets entangled with its own tail. The main idea here is to grab a simple mechanic from an existing game, replicate it, add a few twists here and there, and create something different, but still keeping it simple and with narrow scope. The main MVP was completed during week 1, however this is not that big of a deal either as you can find tutorials in YouTube to do this classic snake-based game in ~20 minutes for all programming languages out there. After a long hiatus in Game Development since last summer, is time to go back to working on my projects, in order to get the ball rolling again and get acquainted back with the tools and C# in general I started with a completely new and simple project from scratch, giving myself just around a month to finish, and publish it.Ĭompared with Panda Hell this project has a much more simple and short scope.








Implement a classic snake game